My final contribution to Halo 5: Guardians! A remake of our Halo 4 map 'Haven' but we opted to try a Sangheili water temple in place of the Forerunner palette.
Responsibilities:
Throughout our development of Halo 5, I had advocated for change to a Specialist team pipeline and began to transition into a Surfacing Specialist role on this map. I am responsible for all the texture and material work, but also modeled various floors, walls and sconces across the map as well.
Credits:
MP Art Lead: Wade Mulhern
Modeling: Mike Murrill, Denis Osmanbegovic, Tim Diaz
Lighting: Rae Chen and Kenny Magnusson
Map lead: Ryan Peterson
If I have absent-mindedly forgotten anyone, please do reach out and I will make the correction! :)